The Texas studio unveiled over-the-top offering Furious 4 as a Brothers in Arms title back in 2011 but, whilst said game is still in development, it will instead launch as an entirely new IP.
Pitchford has, however, promised to see his team jump back to work on the series and produce a true follow-up to 2008 release Brothers in Arms: Hell’s Highway.
“We love Brothers in Arms. The other pledge is that there will be an authentic Brothers in Arms game,” he said, speaking to IGN. “Again, we haven’t announced that yet, but I’m really excited about where that’s going too. We’ll announce these things in due course. There’s a lot of neat things we have going on.
“When you’re in pre-production and you’re in these iterations, it’s kind of reckless. I don’t want to get in a spot. I want to avoid a situation where, five years from now it’s ‘wow, this game’s been in development for five years.’ That’s why I don’t announce things until we know what they are. It’s not fair to hold us accountable for a process that’s designed to get to a quality end that’s good for the customer. We love Brothers in Arms and we’re committed to more time in that space. As we get to places where it makes sense to announce things in that regard, we’ll do that too.”
Ubisoft has published all previous console releases within the Brothers in Arms series, but is yet to sign the dotted line in regards to the next.
“We haven’t signed the next Brothers in Arms game with anyone yet,” said Pitchford. “But Ubisoft’s a great publisher. They’ve been a great partner for Brothers in Arms for many years. What we did there, it’s hard to do. Imagine if our game design wanted to iterate into something that wasn’t true to what Brothers in Arms is, but we still called it Brothers in Arms anyway. We would eventually be held accountable by people that want Brothers in Arms to be Brothers in Arms. Like ‘hey, that’s not exactly what I like. You’re taking it to a different spot.
“I’m not sure how I feel about that. I can see why you’re doing it, but still, I want what I had before.’ But that creates tension. When you feel like there’s a radical shift that you need to make, it’s tough for people. Inertia’s a bitch. Gearbox and Ubisoft have had a great relationship, but that’s tough, to go through that tension. They were expecting something that didn’t happen the way it did, but we need to do what we need to do. Everybody’s going to deal with that.”