Speaking to Digital Spy, creative producer Alexander Toplansky refused to rule out a Wii U version of the zombie sequel, but said it would now require the engine to be rebuilt or ported.
“One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements,” he said.
“The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port. Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can.”
As it stands, Dead Island: Riptide is set to hit Xbox 360, PS3 and PC on April 23 in North America and April 26 across Europe. Check out some gameplay footage below.