HTC is working on a standalone Daydream VR headset

Elizabeth Williams
May 20, 2017

Google has announced during Google I/O that it will be supporting standalone VR headsets for the Daydream platform which will not require a PC or phone in order to use.

Google has confirmed rumours that it is working on a standalone virtual reality headset based around its Daydream platform, and that it has signed Lenovo and HTC up as partners to bring it to market.

Google has not announced a release date for the standalone Daydream VR headset, but versions from Lenovo and HTC will be released by the latter part of this year.

"We are thrilled to once again work with Google and offer a powerful premium Snapdragon experience for devices on the Daydream platform", said Keith Kressin, senior vice president, product management, Qualcomm Technologies. If one is using a Google Pixel XL device, the experience will most likely be unbridled and exceptional. In fact, if promises are delivered, Google's standalone Daydream VR headsets has already overshadowed its competitors who are significantly expensive and require external tracking sensors as well as a cable connection to a computer system with strong graphics card. Google is also adding a cast option so that you can mirror the VR screen on a television so your friends and family can see what you're seeing. Well, these upcoming headsets are said to come equipped with state of the art positional tracking which will allow the hardware to gauge the headset's position with respect to the space around it.

The first three major systems all launched for the first time past year - HTC Vive, Oculus Rift and PlayStation VR.

An update to provide both the S8 and S8 Plus with Daydream compatibility is due in the summer. While GPS is great for getting you to the storefront, with VPS your device can direct you right to the item you're looking for once inside. It's meant to be an indoor alternative to Global Positioning System and is now being trialled in select Lowe's stores and museums.

Until now, one of the biggest problems with VR technology has been finding a way to make the devices themselves accessible.

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