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<channel>
	<title>VG Today</title>
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	<link>http://vgtoday.net</link>
	<description>Daily console, PC, handheld and mobile games coverage</description>
	<lastBuildDate>Thu, 16 May 2013 16:02:21 +0000</lastBuildDate>
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		<title>Harsh development conditions revealed for Metro: Last Light dev 4A Games</title>
		<link>http://vgtoday.net/2013/05/harsh-development-conditions-revealed-for-metro-last-light-dev-4a-games/</link>
		<comments>http://vgtoday.net/2013/05/harsh-development-conditions-revealed-for-metro-last-light-dev-4a-games/#comments</comments>
		<pubDate>Thu, 16 May 2013 16:02:21 +0000</pubDate>
		<dc:creator>Daniel Brookes</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[Metro: Last Light]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8784</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/METRO_LL_SS_7.jpg"></a>Jason Rubin, Naughty Dog co-founder and former president of fallen publisher THQ has highlighted the harsh development conditions Ukrainian developer 4A &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/METRO_LL_SS_7.jpg"><img class="alignnone size-large wp-image-8806" alt="METRO_LL_SS_7" src="http://vgtoday.net/wp-content/uploads/2013/05/METRO_LL_SS_7-650x365.jpg" width="650" height="365" /></a>Jason Rubin, Naughty Dog co-founder and former president of fallen publisher THQ has highlighted the harsh development conditions Ukrainian developer 4A Games faced when working on Metro: Last Light.<span id="more-8784"></span></p>
<p>In a GamesIndustry column, Rubin noted the industry&#8217;s secretive manner in regards to the struggles and plights experienced by developers. Whilst highlighting his desire to change that stance, he noted that the team at 4A would be happy with the reception received for Last Light.</p>
<p>&#8220;Let&#8217;s be honest: 4A was never playing on a level field,&#8221; he said. &#8220;The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors. Yet it is lauded for its story and atmosphere.</p>
<p>&#8220;It is built on a completely original and proprietary second-generation engine that competes with sequels that have stopped numbering themselves, with more engineers on their tech than 4A has on the entire project. Yet its tech chops are never in question.&#8221;</p>
<p>Rubin also spoke of 4A&#8217;s development environment, claiming the entire studio &#8220;would fit easily in the (underutilized) gym at EA Los Angeles&#8217; offices.&#8221;</p>
<p>He added: &#8220;As undeniably fantastic as competitor BioShock Infinite may be, the team was given whatever resources they needed to make the title. At the same time, 4A&#8217;s staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.&#8221;</p>
<p>According to Rubin, 4A staff members found themselves having to smuggle dev-kits and high-end PCs into the country when needed.</p>
<p>Concluding his piece, the former THQ boss labelled Last Light a &#8220;stunning achievement&#8221; before adding further claims in the comments section.</p>
<p>&#8220;Whether the conditions are “horrible” or merely “worse” than North America and Western Europe is kind of irrelevant. I don’t believe most North American and Western European developers would accept employment under 4A’s work conditions.</p>
<p>&#8220;4A overcame more than just incredible budget differences with their competitors. More than just differences in work environment. More than just a challenging relationship with THQ. They overcame ALL of these.&#8221;</p>
<p>Andrew Prokhorov, a creative director at 4A <a href="http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog#comment-67623" target="_blank">has since added his word on the matter</a>.</p>
<p>Metro: Last Light is available now on PC, Xbox 360 and PC in North America and arrives throughout Europe tomorrow &#8211; Friday, May 17. Catch a launch trailer below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/bWvZ-xWAews?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><em>Post contributor: Miles Jolliffe</em></p>
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		<title>Assassin&#8217;s Creed IV: Black Flag gets atmospheric new gameplay trailer</title>
		<link>http://vgtoday.net/2013/05/assassins-creed-iv-black-flag-gets-atmospheric-new-gameplay-trailer/</link>
		<comments>http://vgtoday.net/2013/05/assassins-creed-iv-black-flag-gets-atmospheric-new-gameplay-trailer/#comments</comments>
		<pubDate>Thu, 16 May 2013 08:55:15 +0000</pubDate>
		<dc:creator>Daniel Brookes</dc:creator>
				<category><![CDATA[Latest Videos and Screenshots]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[assassin's creed 4 black flag]]></category>
		<category><![CDATA[black flag]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8786</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/ACIV_2.jpg"></a>A second gameplay trailer for Assassin&#8217;s Creed IV: Black Flag has been unleashed by Ubisoft, again featuring the swashbuckling experience expected &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/ACIV_2.jpg"><img class="alignnone size-large wp-image-8798" alt="ACIV_2" src="http://vgtoday.net/wp-content/uploads/2013/05/ACIV_2-650x365.jpg" width="650" height="365" /></a>A second gameplay trailer for Assassin&#8217;s Creed IV: Black Flag has been unleashed by Ubisoft, again featuring the swashbuckling experience expected when the game arrives later this year.<span id="more-8786"></span></p>
<p>Pirates, assassinations &#8211; <em>duh</em> &#8211; and sharks aplenty, the new trailer is a moody, action-packed affair with Captain Edward Kennedy on narration duties.</p>
<p>Assassin&#8217;s Creed IV: Black Flag is due for November 1 release on Xbox 360, PS3, PC, with PS4 and other next generation console versions to follow. Check it out below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/jrqGXHyUFzI?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Ubisoft Montpellier working on ZombiU sequel prototype</title>
		<link>http://vgtoday.net/2013/05/ubisoft-montpellier-working-on-zombiu-sequel-prototype/</link>
		<comments>http://vgtoday.net/2013/05/ubisoft-montpellier-working-on-zombiu-sequel-prototype/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:39:31 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[zombiu]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8779</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/ZU_NYC__Screenshot__Towerbridge.jpg"></a>Work has begun on a ZombiU sequel prototype, according to Ubisoft Montpellier creative director Jean-Philippe Caro.<span id="more-8779"></span></p>
<p>Following a Twitter post questioning the &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/ZU_NYC__Screenshot__Towerbridge.jpg"><img class="alignnone size-large wp-image-8780" alt="ZU_NYC__Screenshot__Towerbridge" src="http://vgtoday.net/wp-content/uploads/2013/05/ZU_NYC__Screenshot__Towerbridge-650x365.jpg" width="650" height="365" /></a>Work has begun on a ZombiU sequel prototype, according to Ubisoft Montpellier creative director Jean-Philippe Caro.<span id="more-8779"></span></p>
<p>Following a Twitter post questioning the possibility of a follow-up to the Wii U-exclusive first-person zombie experience, <a href="https://twitter.com/Bignozjip/status/333120913832816640" target="_blank">Caro stated</a>: &#8220;The team is working hard on a prototype. It&#8217;s too soon to tell you more.&#8221;</p>
<p>Whilst that is good news for fans, Caro was later <a href="https://twitter.com/Bignozjip/status/333674010724409344" target="_blank">keen to highlight</a> that a prototype may never materialise to form a full game &#8211; as is the case with most video game projects at said production stage.</p>
<p>ZombiU launched alongside Nintendo&#8217;s latest home console back in November 2012 and, whilst it has experienced its fair share of positive feedback from critics and survival horror fans, sales weren&#8217;t mind-boggling. There&#8217;s always the chance of a sequel going multiplatform, though.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/_ZPxu2mNunY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Thanks, <a href="http://www.gameinformer.com/b/news/archive/2013/05/14/early-work-has-begun-on-zombiu-2.aspx?utm_content=buffer89ff2&amp;utm_source=buffer&amp;utm_medium=twitter&amp;utm_campaign=Buffer" target="_blank">Game Informer</a>.</p>
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		<title>Latest Rayman Legends gameplay video makes a dive underwater</title>
		<link>http://vgtoday.net/2013/05/latest-rayman-legends-gameplay-video-makes-a-dive-underwater/</link>
		<comments>http://vgtoday.net/2013/05/latest-rayman-legends-gameplay-video-makes-a-dive-underwater/#comments</comments>
		<pubDate>Wed, 15 May 2013 09:32:13 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Latest Videos and Screenshots]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Michel Ancel]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montpellier]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8774</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/RL_3.jpg"></a>Ubisoft has released a new gameplay video for Rayman Legends, offering a glimpse of the platformer&#8217;s hectic water-based 20,000 Lums Under The &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/RL_3.jpg"><img class="alignnone size-large wp-image-8775" alt="RL_3" src="http://vgtoday.net/wp-content/uploads/2013/05/RL_3-650x365.jpg" width="650" height="365" /></a>Ubisoft has released a new gameplay video for Rayman Legends, offering a glimpse of the platformer&#8217;s hectic water-based 20,000 Lums Under The Sea level.<span id="more-8774"></span> Due to hit Wii U, Xbox 360 and PS3, the game is set to arrive on August 30 across Europe and September 3 in North America &#8211; check it out below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/T5Ck6vvl9NE?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Metro: Last Light hits North America, gets launch trailer</title>
		<link>http://vgtoday.net/2013/05/metro-last-light-hits-north-america-gets-launch-trailer/</link>
		<comments>http://vgtoday.net/2013/05/metro-last-light-hits-north-america-gets-launch-trailer/#comments</comments>
		<pubDate>Wed, 15 May 2013 08:46:11 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Latest Videos and Screenshots]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Metro: Last Light]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8767</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/metro_ll_gamescom_6_720p.jpg"></a>With the game available now for PC, Xbox 360 and PC across North America and spreading its post-apocalyptic experience throughout Europe &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/metro_ll_gamescom_6_720p.jpg"><img class="alignnone size-large wp-image-8768" alt="metro_ll_gamescom_6_720p" src="http://vgtoday.net/wp-content/uploads/2013/05/metro_ll_gamescom_6_720p-650x365.jpg" width="650" height="365" /></a>With the game available now for PC, Xbox 360 and PC across North America and spreading its post-apocalyptic experience throughout Europe on Friday, Deep Silver has released a launch trailer for 4A Games shooter sequel Metro: Last Light.<span id="more-8767"></span> Check it out below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/bWvZ-xWAews?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>CD Projekt RED mod tools suite now available for The Witcher 2 owners</title>
		<link>http://vgtoday.net/2013/05/cd-projekt-red-mod-tools-suite-now-available-for-the-witcher-2-owners/</link>
		<comments>http://vgtoday.net/2013/05/cd-projekt-red-mod-tools-suite-now-available-for-the-witcher-2-owners/#comments</comments>
		<pubDate>Tue, 14 May 2013 09:54:17 +0000</pubDate>
		<dc:creator>Ian Arnold</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[mod kit]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[redkit]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8756</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/tw2.jpg"></a>The Witcher 2: Assassin&#8217;s of Kings developer CD Projekt RED has released its REDkit mod tool suite to owners of the game &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/tw2.jpg"><img class="alignnone size-large wp-image-8758" alt="tw2" src="http://vgtoday.net/wp-content/uploads/2013/05/tw2-650x365.jpg" width="650" height="365" /></a>The Witcher 2: Assassin&#8217;s of Kings developer CD Projekt RED has released its REDkit mod tool suite to owners of the game for free as part of an open beta.<span id="more-8756"></span></p>
<p>Effectively allowing users to mod the existing game or create entirely new experiences, the tools have been designed to allow modders of all skill levels to work capably. Tools to shape terrain, engage communities and plan out non-linear gameplay has been promised.</p>
<p>The REDkit download can be found <a href="http://redkit.cdprojektred.com/" target="_blank">through the CDPR website</a>, with a showcase trailer available below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/HO44e1rs9Ls?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Six minutes of fresh Watch Dogs footage emerges online</title>
		<link>http://vgtoday.net/2013/05/six-minutes-of-fresh-watch-dogs-footage-emerges-online/</link>
		<comments>http://vgtoday.net/2013/05/six-minutes-of-fresh-watch-dogs-footage-emerges-online/#comments</comments>
		<pubDate>Mon, 13 May 2013 09:19:23 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Latest Videos and Screenshots]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[Open-World]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 720]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8746</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/WatchDogs_2.jpg"></a>Six minutes of new footage &#8211; seemingly collected from recent video previews &#8211; for Ubisoft&#8217;s hotly anticipated open-world offering Watch Dogs &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/WatchDogs_2.jpg"><img class="alignnone size-large wp-image-8747" alt="WatchDogs_2" src="http://vgtoday.net/wp-content/uploads/2013/05/WatchDogs_2-650x365.jpg" width="650" height="365" /></a>Six minutes of new footage &#8211; seemingly collected from recent video previews &#8211; for Ubisoft&#8217;s hotly anticipated open-world offering Watch Dogs has emerged online.<span id="more-8746"></span></p>
<p>The gameplay shows protagonist Aiden Pearce infiltrating some sort of gated, guarded facility swiftly with the use of a few bullets and his trusty phone. Check it out below.</p>
<p>http://www.youtube.com/watch?feature=player_embedded&#038;v=T5R_1B77bug</p>
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		<title>Techland co-op slasher Hellraid gets first gameplay trailer</title>
		<link>http://vgtoday.net/2013/05/techland-co-op-slasher-hellraid-gets-first-gameplay-trailer/</link>
		<comments>http://vgtoday.net/2013/05/techland-co-op-slasher-hellraid-gets-first-gameplay-trailer/#comments</comments>
		<pubDate>Fri, 10 May 2013 09:49:33 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[hellraid]]></category>
		<category><![CDATA[slasher]]></category>
		<category><![CDATA[Techland]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8742</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/Hellraid_1.jpg"></a>Techland has released a new gameplay teaser trailer for its <a href="http://vgtoday.net/2013/04/dead-island-dev-announces-first-person-co-op-slasher-hellraid/#.UYwyhqI7vy8" target="_blank">recently announced co-op slasher</a> project Hellraid, offering a glimpse into its &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/Hellraid_1.jpg"><img class="alignnone size-large wp-image-8743" alt="Hellraid_1" src="http://vgtoday.net/wp-content/uploads/2013/05/Hellraid_1-650x365.jpg" width="650" height="365" /></a>Techland has released a new gameplay teaser trailer for its <a href="http://vgtoday.net/2013/04/dead-island-dev-announces-first-person-co-op-slasher-hellraid/#.UYwyhqI7vy8" target="_blank">recently announced co-op slasher</a> project Hellraid, offering a glimpse into its magical universe as players take on the armies of Hell.<span id="more-8742"></span> The game is due to hit PS3, Xbox 360 and PC later this year. Check it out below.</p>
<p><iframe width="650" height="366" src="http://www.youtube.com/embed/qrKArc8mEX0?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><a href="http://www.youtube.com/subscription_center?add_user=vgtnet" target="_blank">Subscribe to VGTODAY on YouTube.</a></p>
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		<title>15 EA titles set to skip Wii U due to Frostbite 3 issues</title>
		<link>http://vgtoday.net/2013/05/15-upcoming-ea-titles-to-skip-wii-u-due-to-frostbite-3-issues/</link>
		<comments>http://vgtoday.net/2013/05/15-upcoming-ea-titles-to-skip-wii-u-due-to-frostbite-3-issues/#comments</comments>
		<pubDate>Thu, 09 May 2013 08:55:03 +0000</pubDate>
		<dc:creator>Ian Arnold</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Army of Two: The Devil's Cartel]]></category>
		<category><![CDATA[Battlefield 4]]></category>
		<category><![CDATA[Dragon Age 3]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[Frostbite 2]]></category>
		<category><![CDATA[frostbite 3]]></category>
		<category><![CDATA[Mass Effect 4]]></category>
		<category><![CDATA[Need For Speed 2013]]></category>
		<category><![CDATA[Plants Vs. Zombies TF2]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8729</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/wiiu_2.jpg"></a>It&#8217;s been revealed that 15 upcoming EA titles are set to skip Wii U release due to the console&#8217;s incompatibility with &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/wiiu_2.jpg"><img class="alignnone size-full wp-image-8739" alt="wiiu_2" src="http://vgtoday.net/wp-content/uploads/2013/05/wiiu_2.jpg" width="650" height="311" /></a>It&#8217;s been revealed that 15 upcoming EA titles are set to skip Wii U release due to the console&#8217;s incompatibility with DICE&#8217;s Frostbite 3 engine.<span id="more-8729"></span></p>
<p>In <a href="https://twitter.com/repi/status/331549012022927360" target="_blank">a post on Twitter</a>, DICE technical director Johan Andersson has said the current Frostbite 2 engine has struggled to run well on Nintendo&#8217;s latest home console, revealing that the developer has abandoned efforts to see its next tech iteration working with the system.</p>
<p>Meanwhile, Stefan Boberg &#8211; another of DICE&#8217;s technical directors working on Frostbite 3 &#8211; has noted the 15 in-development titles using the engine in a post on <a href="http://www.neogaf.com/forum/showthread.php?p=48085879" target="_blank">NeoGAF</a>.</p>
<p>All in all, the lists consists of Battlefield 4, Dragon Age 3, Mass Effect 4, Need For Speed 2013, Army of Two: The Devil&#8217;s Cartel, Plants Vs. Zombies TF2 and Command &amp; Conquer, as well as unknown new IP (potentially new Star Wars titles) from both Visceral and Bioware.</p>
<p>The news will, without doubt, be a big blow for Nintendo and its Wii U hardware to take due to EA&#8217;s firm position amidst the industry&#8217;s leading publishers.</p>
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		<title>Assassin&#8217;s Creed designer Patrice Desilets &#8220;fired&#8221; by Ubisoft shortly after returning</title>
		<link>http://vgtoday.net/2013/05/assassins-creed-designer-patrice-desilets-fired-by-ubisoft-shortly-after-returning/</link>
		<comments>http://vgtoday.net/2013/05/assassins-creed-designer-patrice-desilets-fired-by-ubisoft-shortly-after-returning/#comments</comments>
		<pubDate>Wed, 08 May 2013 10:24:25 +0000</pubDate>
		<dc:creator>Miles Jolliffe</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Patrice Desilets]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://vgtoday.net/?p=8715</guid>
		<description><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/Désilets_1.jpg"></a>Game designer Patrice Desilets claims to have been fired by Ubisoft just months after returning as part of the publisher&#8217;s THQ Montreal &#8230;</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://vgtoday.net/wp-content/uploads/2013/05/Désilets_1.jpg"><img class="alignnone size-full wp-image-8716" alt="Désilets_1" src="http://vgtoday.net/wp-content/uploads/2013/05/Désilets_1.jpg" width="650" height="380" /></a>Game designer Patrice Desilets claims to have been fired by Ubisoft just months after returning as part of the publisher&#8217;s THQ Montreal purchase.<span id="more-8715"></span></p>
<p>An initial statement from Ubisoft noted that Desilets had left the studio after &#8220;good faith discussions&#8221; proved to be &#8220;inconclusive,&#8221; but the man himself says differently.</p>
<p>&#8220;Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,&#8221; Desilets claimed when speaking to <a href="http://www.polygon.com/2013/5/7/4308980/patrice-desilets-departs-ubisoft-a-second-time" target="_blank">Polygon</a>. &#8220;I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.</p>
<p>&#8220;This was not my decision. Ubisoft&#8217;s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.&#8221;</p>
<p>Desilets &#8211; one of the leading creative minds behind Assassin&#8217;s Creed &#8211; departed Ubisoft firstly back in 2010 to head THQ Montreal.</p>
<p>Three years on, and the January 2013 THQ bankruptcy asset auction saw Desilets return as Ubisoft took control of the studio and its 1666 and Underdog projects.</p>
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